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[LWRP][Android] App fails to launch on Linear color space with 8.0 Andro...
Steps to reproduce: 1. Open user attached project 2. Build and run on Android 8.0 device with Adreno GPU - Observe that the app doe... Read more
[XR][GearVR] GrabPass does not function properly when using GearVR and S...
How To Reproduce: 1) Create a new Android project. 2) Enable XR and put Oculus as the only item in the XR SDK list. 3) Add the appro... Read more
[Cinemachine] Cinemachine logo doesn't appear beside the MainCamera obje...
Cinemachine logo doesn't appear in the hierarchy beside the Main Camera object. Only happens in a fresh project. For some reasons, t... Read more
[UWP] Player is not deployed correctly through "Build and Run" and cause...
When choose to Build And Run for UWP build, the final Player has trouble to launch correctly. The window flickers in and out severa... Read more
Editor crashes with "The file 'MemoryStream' is corrupted'" Fatal Error ...
Repro steps: 1. Open user attached project 2. Open scene "Game Lobby" Actual: A Fatal Error is thrown Reproducible with: 2018.3.0a... Read more
Build fails when Unity Recorder plugin is present in the project
Repro steps: 1. Create a new project 2. Install the Unity Recorder plugin 3. Build for Android/iOS/WebGL Actual: Build fails Repro... Read more
Input of left and right arrow keys cannot be used for navigation when op...
To reproduce: 1. Open any project 2. Open any object picker (ex.: from created material) 3. Try navigating the Object picker window ... Read more
Editor resumes when re-enabling breakpoint while debugging in Visual Stu...
Steps to reproduce: 1. Open users attached project 2. Go to Edit -> Preferences -> External Tools -> External Script Editor and chan... Read more
Cinemachine Brain loses damping when using "Fixed" Update Method
Steps to reproduce: 1. Open users attached project 2. Select "Main Camera" in the Hierarchy project 3. Select "Fixed Update" as Upda... Read more
Mip Maps create borders around sprites when using transparent parts in s...
How to reproduce: 1. Open attached "MipMaps.zip" 2. Go to Assets -> Sprites folder, select "ai_dark_png" and check "Generate Mip Map... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL