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Any State transitions to Sub State Machines ignore Interruption Source
To reproduce: 1. Open 'Simpler AnyState Interrupt Bug' project 2. Play the scene. 3. Select the gameobject and open the Animator win... Read more
Unity crashes when reverting factory settings in layout menu
To reproduce: 1. Create Unity project 2. Open Layout drop-down and click revert factory settings 3. Repeat step 2 three times Expec... Read more
Assertion failed on expression when GameObject with Animator component i...
Steps to reproduce: 1) Open Unity and create a new project 2) In Hierarchy window, create a new empty GameObject 3) Create Canvas a... Read more
AudioListener.pause variable is not reset when exiting Play mode
To reproduce: 1. Open user's project 2. Enter Play mode 3. In Game view, top left, press Toggle AudioListener.pause once 4. Exit Pla... Read more
[WSA] WWW requests do not appear in Fiddler with UWP build
Steps to reproduce: 1. Open the attached project (UWPFiddlerRepro.zip) 2. Switch platform to Windows Store 3. Build for WSA Universa... Read more
Raycast doesn't detect collision with a box collider 2D that has edge ra...
To reproduce : 1. Open project attached by QA 2. Open RayTesting scene 3. Open scene view window and notice that at some points rayc... Read more
Child canvas is being rendered when parent canvas' canvas component is d...
To reproduce: 1. Open user's project, scene CanvasBug 2. Enter play mode 3. In Game view, top left, toggle RootCanvas button Expect... Read more
Adding Canvas component to an object during runtime disables the script ...
To reproduce: 1. Open attached Unity project "Bug Report.zip" 2. Open "Scene" scene 3. Go into Play mode 4. Observe Console Expecte... Read more
Texture2D.ReadPixels() results in image corruption
To reproduce: 1. Open attached Unity project "Vision2.zip" 2. Open "Main" scene 3. Go into Play mode Expected result: Game view sho... Read more
[OSX] Service window has 'White scroll' while loading when using Apple M...
To reproduce: 1. Create a new project 2. Disconnect internet 3. Open services tab 4. While it is loading, scroll to any direction(u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file