Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3.0a5
2019.3.0b7
2020.1
Issue ID
1193087
Regression
Yes
[MacOS] Artifacts appear in the Scene View and Game View when the Particle System is parented by a moving GameObject
How to reproduce:
1. Open the attached project's ("case_1193087-Project.zip") Scene labeled "TheBox"
2. Enter the Play Mode
3. Move the Player around in Game View (A, D, Space keys)
Expected result: Sprite artifacts keep appearing in the Scene View and Game View.
Actual result: No visible artifacts appear.
Reproducible in: 2019.3.0a5, 2019.3.0b10, 2020.1.0a12
Not reproducible in: 2017.4.34f1, 2018.4.13f1, 2019.2.12f1, 2019.3.0a4
Workaround: Changing the "Graphics API for Mac" from Metal to OpenGLCore fixes the issue.
Notes:
1. Disabling the Particle System doesn't fully remove the Artifacts but they only appear on the Editor's UI then and not on Game View or Scene View
2. Not reproducible on Windows(Direct3D11, Direct3D12), except there's a lot of Artifacts when switching to Vulkan Graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note (2020.1.X):
Not longer reproducible after testing in 2019.4, 2020.1, 2020.2 streams with Metal. Tested various GPUS (Intel, AMD), on iMac, Mac Mini, Macbook Pro, Mac Pro and across OSX 13-16. No artifacts appear in the Editor Play mode.