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Details are lost too early for Terrain Trees in VR
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode with VR enabled 3. Observe Game View Expected resul... Read more
[WindowsMR][TextMeshPro] - Text Mesh pro is failing to build for Windows...
After building a WMR project in Unity and opening the VS sln file to deploy the app to the HMD, the app fails to build do to text me... Read more
Game object is not inserted correctly in Hierarchy window when placed af...
To reproduce: 1. Open any project 2. In Hierarchy window, create a Game Object with child, and couple of more objects under it (not ... Read more
Total objects in scene count increases each time an object with Audio so...
To reproduce: 1. Open the attached project (test.zip) 2. Open the Profiler 3. Enter Play mode 4. Select the New Sprite object in th... Read more
Unity does not show proper error message when running on unsupported GPUs
Steps to reproduce: 1. Open Unity on a computer that has a GPU which doesn't meet minimum system requirements/is deprecated Expecte... Read more
Crash in the Player when trying to disable script from a gameobject via ...
How to reproduce: 1. Open Unity project "prototype-multi-plane", attached to a case 1065036 2. Press File --> Build and Run 3. In th... Read more
[Shortcut Manager] Hotkeys are not ignored even when Game View is focuse...
To reproduce: 1. Open any project 2. Enter Play mode 3. Try using hotkeys (example: Q,F,E) Expected: hotkeys are ignored when in Pl... Read more
Hierarchy is empty and Console is filled with errors after creating C# s...
How to reproduce: Reproduction steps are unclear Expected result: Hierarchy functions and Console is not filled with errors Actual ... Read more
Test runner executes tests multiple times if it loads scenes on players
1. open project 2. run all in standalone player Actual behaviour: tests have its scene index printed out twice or once or none at a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL