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[UWP][LWRP][IL2CPP][.NET 4.x] UWP build crashes on GetManagerFromContext...
How to reproduce: 1. Create a new Unity project using "Lightweight RP" template 2. Open Build Settings window and switch platform to... Read more
[Regression] FOV value cannot be changed below 1
How to reproduce: 1. Open the user-submitted project 2. Open the Sample Scene and enter Play mode 3. Type in 0.5 into the input fiel... Read more
[iOS] Occluded object becomes transparent when Ambient Occlusion and MSA...
Reproduction steps: 1. Open the attached project "msaa ao.zip"; 2. Make an iOS build; 3. Launch the built project on any iOS device;... Read more
404 page loads up when opening the ProBuilder documentation
To reproduce: 1. Download attached project "ProBuilderTest.zip" and open in Unity 2. Open Package Manager 3. Install Probuilder 4. ... Read more
[Build Pipeline] When building for the first time m_GameId does not chan...
To reproduce: 1. Open attached project 2. Enable Services > Ads If getting: Assets/UnityAdsExample.cs(15,31): error CS0246: The type... Read more
The lifetime of the particles do not follow the lifetime of the parent p...
How to reproduce: 1. Open the attached project 2. Enter a Game mode 3. Inspect the Scene view Expected: The lifetime of the particl... Read more
DivideByZeroException: Division by zero error when changing the Constrai...
DivideByZeroException: Division by zero error when changing the Constraint Count for a grid layout Steps to Reproduce: 1. Create a ... Read more
Visual Studio debugger doesn't doesn't go into the methods with an expre...
To reproduce: 1. Open the attached project (expressionBodyMethod.zip) 2. Put a breakpoint on the line 13 in the Test.cs script 3. A... Read more
Particles with Standard surface shader change opacity when observing it ...
To reproduce: 1. Open any project 2. Create particle system with Standard Surface shader or any particle shaders (except Unlit) for ... Read more
[Android][iOS] WWW request inconsistencies when loading scenes in additi...
Steps to reproduce: 1. Open user attached project 2. Buld & Run on Android device 3. Observe that the text is not outputted in the t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL