Search Issue Tracker
Fixed in 4.0.0
Votes
0
Found in [Package]
1.1.4
Issue ID
1077051
Regression
Yes
[Windows] New HD Render Pipeline project renders all black
To reproduce:
1. Create a new project
2. When creating the project select High Definition - RP (Preview)
3. When the project is opened observe as everything is rendered black
Expected result: the scene is rendered in proper colors
Actual result: everything is rendered black
Reproduced on:
2018.1.9f2 (1.1.4) 2018.2.7f1 (2.0.8) 2018.3.0a11 (3.3.0)
Not reproduced on:
2018.1.9f1 (1.1.4)
Workaround: Entering Play mode and exiting fixes the issue.
Notes:
On the same package version but on two different Unity version we see a different behavior. 2018.1.9f1(working properly) and 2018.19f2(rendering black).
Both Unity versions are using 1.1.4 HDRP package when creating a new project.
On MacOS the scene upon opening looks the same as on windows 10 machine with light probes turned off. The issue usually fixes itself up by rebaking lighting.
Lightweight Render Pipeline works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.
Add comment