Search Issue Tracker
Fixed in 0.2.4-preview.30
Votes
0
Found in [Package]
0.2.4-preview.17
Issue ID
1060148
Regression
No
[Burst] Internal compiler error while processing function `System.Void Test.Sys/ShouldDrawJob::Execute(System.Int32)`
Repro steps:
1. Open QA attached project "repro_1060148"
2. Jobs -> Burst Inspector
3. Select Test.Sys+ShouldDrawJob
4. Press Refresh Disassembly
Expected: Compilation succeeds
Actual: Internal compiler error while processing function `System.Void Test.Sys/ShouldDrawJob::Execute(System.Int32)`
Reproducible with: 2018.1.9f2, 2018.2.7f1, 2018.3.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
futurlab_peterh
Oct 26, 2018 14:45
Still happening on 2018.2.12f1