Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0a1
2018.3.0a11
Issue ID
1076406
Regression
Yes
[Facebook] Display shrinks in games room when build and run with OpenGL Graphics APIs
Display shrinks in games room when build and run with OpenGLCore, OpenGLES3, OpenGLES2
Steps to Repro:
1. Create a new project
2. File >build settings >
3. Switch to the Facebook platform and set the target platform to Gamesroom
4. Build and Run
Actual Result:
1. Build opens with facebook games room application
2. The display is shrunk in the bottom right corner
Note:
1. Build crashes on running when it's built with DirectX 12 API
Expected Result:
1. The game should run in the full window
Workaround:
1. Resizing the window fixes the issue
Environment:
Only on Windows
Occurring with:
2018.3.0a11, 2018.2.0f1, 2018.1.6f1, 2018.1.0a1
Working with:
2017.4.8f1
Comments (2)
-
Sentogivents
Jul 25, 2020 12:53
Good post, thanks)
-
Olew1949
Oct 24, 2019 16:24
Great tips! For a novice python blogger, this is the best exercise. The fastest way to learn how to read code is by creating games that look like http://aboutcasinoslots.com. Since there is huge selection of exceptions and conditions. In addition, a huge number of people love casinos and excitement, as the most fun way to have fun and make money.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Resolution Note (fix version 2018.3):
We only support targeting DX11 for Facebook Gameroom with a Windows build.