Search Issue Tracker

Fixed in 2018.3

Votes

0

Found in

2018.1.0a1

2018.3.0a11

Issue ID

1076406

Regression

Yes

[Facebook] Display shrinks in games room when build and run with OpenGL Graphics APIs

Facebook Gameroom

-

Display shrinks in games room when build and run with OpenGLCore, OpenGLES3, OpenGLES2

Steps to Repro:
1. Create a new project
2. File >build settings >
3. Switch to the Facebook platform and set the target platform to Gamesroom
4. Build and Run

Actual Result:
1. Build opens with facebook games room application
2. The display is shrunk in the bottom right corner

Note:
1. Build crashes on running when it's built with DirectX 12 API

Expected Result:
1. The game should run in the full window

Workaround:
1. Resizing the window fixes the issue

Environment:
Only on Windows

Occurring with:
2018.3.0a11, 2018.2.0f1, 2018.1.6f1, 2018.1.0a1

Working with:
2017.4.8f1

  1. Response avatar

    Resolution Note (fix version 2018.3):

    We only support targeting DX11 for Facebook Gameroom with a Windows build.

Comments (2)

  1. B168e200fbb2add96ab0f290343e1b0d?d=mm

    Sentogivents

    Jul 25, 2020 12:53

    Good post, thanks)

  2. Bde5f4545136128b783826c4ff72d67a?d=mm

    Olew1949

    Oct 24, 2019 16:24

    Great tips! For a novice python blogger, this is the best exercise. The fastest way to learn how to read code is by creating games that look like http://aboutcasinoslots.com. Since there is huge selection of exceptions and conditions. In addition, a huge number of people love casinos and excitement, as the most fun way to have fun and make money.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.