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Fixed in 2018.3.X



Found in



Issue ID




[Facebook] Display shrinks in games room when build and run with OpenGL Graphics APIs

Facebook Gameroom


Display shrinks in games room when build and run with OpenGLCore, OpenGLES3, OpenGLES2

Steps to Repro:
1. Create a new project
2. File >build settings >
3. Switch to the Facebook platform and set the target platform to Gamesroom
4. Build and Run

Actual Result:
1. Build opens with facebook games room application
2. The display is shrunk in the bottom right corner

1. Build crashes on running when it's built with DirectX 12 API

Expected Result:
1. The game should run in the full window

1. Resizing the window fixes the issue

Only on Windows

Occurring with:
2018.3.0a11, 2018.2.0f1, 2018.1.6f1, 2018.1.0a1

Working with:

  1. Resolution Note (fix version 2018.3):

    We only support targeting DX11 for Facebook Gameroom with a Windows build.

Comments (2)

  1. Sentogivents

    Jul 25, 2020 12:53

    Good post, thanks)

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    Oct 24, 2019 16:24

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