Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0b5
Issue ID
912326
Regression
No
Editor crashes in BuildRenderObjectData if the scene contains a game object with SpriteMask component
To reproduce:
1. Open the project, attached by user (TestMask.zip)
2. Open "gameplay1" scene
Expected: Unity does not crash when opening scenes that have a game object with SpriteMask component
Actual: opening the scene that contains game object with SpriteMask crashes the Editor
Reproduced in 2017.1.0a6, 2017.1.0b1, 2017.1.0b6
No regressions, because SpriteMask was introduced in 2017.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #907457