Search Issue Tracker
Package Import window does not show folder tree view and shows repetitio...
How to reproduce: 1. Create new Unity project 2. Go to Edit --> Project Settings --> Player 3. Change "Scripting Runtime Version" s... Read more
Sprite.rect position is always (0, 0) when the sprite is packed into atl...
To reproduce: 1. Open the project, attached by user (SpritePackedPositionBug.zip) 2. Open "testScene" scene 3. Enter Play mode 4. O... Read more
Application.isMobilePlatform returns false on WebGL projects launched on...
Reproduction steps: 1) Download and open attached project 2) Build for WebGL platform 3) Host game locally 4) Open hosted project vi... Read more
Mobile virtual keyboard does not pop up when Input field is tapped insid...
Reproduction steps: 1) Download and open "911858_inputfield.zip" project 2) Build "inpfield.unity" scene for WebGL platform 3) Host ... Read more
Mesh particle system prevents batching when using it with Default-Partic...
Reproduction steps: 1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage). 2. Check current sta... Read more
Black edge on Sprites imported with Alpha Source = From Gray Scale
BY DESIGN: GrayScale to Alpha conversion is as follows : T gray = (red + blue + green) / 3; During conversion R G B values are left ... Read more
Build project shows black screen when changing custom 'textures quality ...
To reproduce: 1. Open repro project (link in edit) 2. Play merged scenes in editor(list of merges scene attached in image) 3. Build ... Read more
[Android] Rewards popup is not displayed after ads view is closed
Steps to reproduce: 1) Download attached project 'Unity_Sample_Application.zip' and open in Unity 2) Open Services window 3) Set or... Read more
NetworkDiscovery message in buffer not cleared
When overriding an OnReceivedBroadcast() method, second parameter (string data) is not cleared between calls. I.e. if you get a mess... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
- [Linux] Top left corner of the screen is unresponsive when the Editor recompiles
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled