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0
votes
Postponed

[Rendering Debugger] [Android] Hard to open Debugger UI on some Android ...

Input

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Jun 14, 2021

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Version/s: 2021.2, 2021.2.0a19

Hard to open Debugger UI when FPS are low because touch events get missed. You need to tap the screen quickly around 7 times in case... Read more

0
votes
By Design

Text created with TextMeshPro becomes blurry when Canvas Scaler scales t...

Package: TextMeshPro

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May 19, 2021

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Version/s: 3.0.6

Reproduction steps:1. Open project "Blurry Text.zip"2. Open Scene "SampleScene"3. Build project and Run "Ctrl + B"4. Make sure you'r... Read more

0
votes
Won't Fix

Particle System prefab doesn't simulate when in prefab mode and the Edit...

Visual Effects - Legacy

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Jun 14, 2021

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Version/s: 2019.4, 2019.4.28f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open attached project "LinxuPrefabBugs_2019_4.zip"2. Enter Play Mode3. In Project window, select Assets/Partic... Read more

0
votes
Won't Fix

"You seem to be offline" error prevents downloads through Package Manager

Packman

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Feb 20, 2021

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Version/s: 2019.4.18f1

Reproduction steps:1. Open a new or an existing project2. Open the Package Manager or the Asset Store3. Try to download a Package or... Read more

0
votes
Fixed

Incremental compilation is done against IL-post processed assemblies, po...

Scripting

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Jun 08, 2021

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Version/s: 2019.4, 2020.3, 2021.1

I heard through the grapevine that this might be fixed in 21.1 due to the new pipeline using Bee. I'll have to test that a bit later... Read more

0
votes
Duplicate

[VFX graph] NullReferenceException is thrown when saving the graph

Package: Visual Effect Graph

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Jun 14, 2021

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Version/s: 12.0.0

[VFX graph] NullReferenceException is thrown when saving the graph NullReferenceException is thrown when saving the graph with the S... Read more

0
votes
Fixed

[Shader graph] Target settings Add/Remove button is displayed too far ri...

Package: Shader Graph

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Jun 14, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached "case_1343124.zip" project2. In the Project window, open the Test Shader Graph3. Open the Shad... Read more

0
votes
Fixed

[URP] Bloom produces Visual Artifacts when color/emission are not clamped

Post Processing

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Jun 03, 2021

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Version/s: 2020.3, 2020.3.10f1

Reproduction steps:1. Open user attached Project2. Set the URP Pipeline Asset in the Project Settings3. Select Post Processing Volum... Read more

1
votes
Fixed

The elementHeightCallback is not called when selecting a different element

IMGUI

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Jun 13, 2021

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Version/s: 2020.2.0a13, 2020.3, 2021.1, 2021.1.11f1, 2021.2

How to reproduce:1. Open the user's attached project2. Open the 'SampleScene'3. In the Hierarchy select 'SimpleListGameObject'4. In ... Read more

3
votes
Fixed

UnityWebRequest fails on Windows if gzip compression is used

Networking

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Jun 15, 2021

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Version/s:

Issue started after upgrade to libcurl 7.75.Unity never had support for compression on Windows, but it was possible to work it aroun... Read more

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