Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.1f1
Issue ID
850650
Regression
No
[WSA] System.BadImageFormatException is thrown when running the WSA build
Steps to reproduce:
1. Open the attached project (UWPKinect.zip)
2. Switch platform to Windows Store
3. Build for WSA Universal 10 SDK, Build type - XAML, Target device - Any device
4. Open Visual Studio solution
5. Deploy on local machine(Debug 64x)
6. Observe the exception
Expected result: Unity should not throw an exception
Actual result: Unity throws an exception
Note:
Project has KinectForWindows_UnityPro_2.0.1410
Reproduced with: 5.4.1f1, 5.4.5p2, 5.5.3p3, 5.6.1p1, 2017.1.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment