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[Graphics] Editor restarts on switching graphics API in play mode but th...
Editor restarts on switching graphics API in play mode but the graphics API does not switch. In previous versions, Editor used to th... Read more
[Tilemap] Selection box doesn't appear in "Edit" mode when tiles are sel...
When Tile palette is in Edit mode and Tiles are selected using selection tools then the selected tile area doesn't highlight, refer ... Read more
[HDRP] Screen space refraction does not update until Visual Environment ...
Look at the video starting at 0.55 (see core issue) or 1) Make a refracting material Surface type: Transparent Refraction model: Sph... Read more
[HDRP][IMGUI]NullReferenceException is thrown on Opening Render Pipeline...
NullReferenceException is thrown on Opening Render Pipeline Debug Window Steps to Reproduce:1. Create a new Project with 3D Template... Read more
[ARFoundation][ARCore][UniversalRP]Black screen when trying to detect pl...
How to reproduce:1. Open attached "SimpleAR" project2. Build and deploy to Mali G-76 device3. Try to detect plane on some flat surfa... Read more
Emissive custom PBR ShaderGraph material only works for primitive Unity ...
How to reproduce:1. Open the user's originally attached project (GIContributionBug.zip)2. Make sure GiContributionBug scene is loade... Read more
[Tilemap] When a Tilemap object is created Scene Hierarchy doesn't expan...
If the Scene Hierarchy is collapsed and a Tilemap object is created then Scene Hierarchy remains in collapse state. it doesn't expan... Read more
[Unity Physics] Collisions do not work and errors are thrown when enteri...
How to reproduce:1. Open the user-submitted project's Scene2. Enter Play mode Expected result: Tank falls on the Plane and no errors... Read more
[HDRP] Fullscreen Debug Mode does nothing on setting any value after any...
Fullscreen Debug Mode does nothing on setting any value after any option set to Material in Render Pipeline Debug window Steps to re... Read more
90' offset on Generic animation import
Motion files have a 90' offset on Generic animation import. Attached project contains a model file (DefaultMale) and multiple motion... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist