Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
Issue ID
1194022
Regression
No
[HDRP] Screen space refraction does not update until Visual Environment is toggled on/off
Look at the video starting at 0.55 (see core issue)
or
1) Make a refracting material
- Surface type: Transparent
- Refraction model: Sphere
- Base map: set fully transparent
2) Add material to a sphere
3) Add a gradient sky
4) Look at the edges of the sphere
Expected result:
Edges are blue-ish (refraction uses sky data when offscreen)
Actual result:
The edges are black. Fixes itself when Visual Environment is enabled and disabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment