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NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh p...
To reproduce: 1. Open the project, attached by user (TPC.zip) 2. Open "test_scene" scene if not already open 3. Make sure Navigatio... Read more
GPU profiling should not have a "Timeline" view
GPU profiling should not have a "Timeline" view Steps to reproduce: 1. open new unity project 2. enter play mode 3. open profiler a... Read more
Remote profiling Networking should have a warning
Steps to reproduce: 1. open attached project 2. build and run 3. connect host and client together 4. use the profiler in window to c... Read more
Typos in NetworkTransform public properties
The characterController property of NetworkTransform contains a typo, a missing 'r': characterContoller. The movementThreshold prope... Read more
[AssetBundles] Loading the same texture from AssetBundle after reloading...
Steps to reproduce: 1. Download "880748 repro.zip" 2. Click Assets->Build AssetBundles 3. Open scene "scene.unity" 4. Enter play mod... Read more
Starting EditorVR results in a crash when a Terrain with trees is in a s...
Steps to reproduce: 1. Download and open the attached project 2. Open Editor VR Result: crash Reproduced on 5.4.3xEditorVR-p3 Not... Read more
Unable to create instances of emitted ScriptableObject types
Reproduction steps: 1. Open project attached(Emitted Type SerializedObject example.zip) 2. Open the new menu item "EXAMPLE/TEST". E... Read more
[UWP] WWW does not read a local file in UWP build when .NET
Steps to reproduce: 1. Open the attached project(localWWW.zip) 2. Open the Assets/localWWW.unity scene 3. Switch platform to Windows... Read more
Lights do not render correctly on RenderTexture between camera rect valu...
Steps to reproduce: 1. Open user attached project (RenderTextureLights) 2. See the scene view, note that the cube is illuminated wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights with Cookies generate Cookie Atlas and increase Memory usage every time when Play mode is entered
- Crash on mono_traverse_object_internal when exiting Play mode on a specific project
- Camera prefab shows up in overrides after upgrade when game view is changed to Simulator
- Prefab Override context menu does not appear when changing attributes on a Terrain Component
- Particles are visible through Mesh when Sprite-Lit-Default Material is used