Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0b7
2020.1.0a7
Issue ID
1194003
Regression
Yes
[Graphics] Editor restarts on switching graphics API in play mode but the graphics API does not switch
Editor restarts on switching graphics API in play mode but the graphics API does not switch. In previous versions, Editor used to throw a InvalidOperationException for this operation.
Steps to reproduce:
1) Create a new project
2) Enter play mode
3) Edit > Project Settings > Player > Other Settings
4) Uncheck Auto Graphics API > Drag any other API from the list on top
5) Restart when prompted
Expected result: Editor should either throw a InvalidOperationException for this operation or switch the Graphics API after restart.
Actual result: Editor restarts and the Graphics API also does not switch
Occurring on: 2020.1.0a10, 2020.1.0a7, 2019.3.0b8, 2019.3.0b7
Working fine in: 2020.1.0a6, 2019.3.0b6
Environment: Both Mac and Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- [Vulkan] Release memory after deleting image
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Crash on internalABP::BoxManager::prepareData when entering Play Mode
Resolution Note (fix version 2020.1):
Settings changes during playmode are not saved which causes this behavior. We'll grey out the graphics API settings during the playmode to prevent this confusion.