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"The SerializedObject should not be used" when selecting a single atlas ...
"The SerializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead." when selectin... Read more
DeoptimizeTransformHierarchy crashes when an object having a SkinnedMesh...
Reproduction Steps: 1. Import attached project. 2. Open "asdf" scene. 3. Enter play mode. Result in 5.5: Unity crashes. Result in ... Read more
Two pass Surface Shader does not include Vertex color data in the second...
Steps to reproduce: 1. Open attached project 2. Select "OW_Decal" shader 3. Click "Show generated code", look at line 627 4. Observe... Read more
Raycast passes through EdgeCollider2D at vertices
Raycast passes through EdgeCollider2D at vertices. To reproduce : 1. Open attached Unity project. 2. Enter play mode and select sce... Read more
Input Field ignores users input if its Content Type is Integer/Decimal N...
How to reproduce: 1. Open the attached "InputFieldBug" project and enter playmode 2. Select the bottom Input Field with positive dec... Read more
[Adreno GPU] Line artifacts with realtime shadows
Line artifacts are observed with realtime directional shadows. The issue is noticed with devices that has Adreno GPU. Steps for rep... Read more
A specific Finnish symbols disappears from input text field after input
To reproduce: 1. Set input language as Finnish 2. Open project 3. Play scene 4. In input field type a few letters, press Enter 5. E... Read more
SceneManager.GetSceneByBuildIndex().name returns an empty string if scen...
Reproduction steps: 1. Open the attached project and run any scene 2. See, that .GetSceneByBuildIndex().name returns valid name only... Read more
Variables with SerializeField modified values are lost when the scene is...
Steps to reproduce: 1. Open attached project 2. Select Mike object 3. Change the values below "Inherited From PlayerController" 4. P... Read more
Crash in Physics_CUSTOM_INTERNAL_CALL_Internal_Raycast when using Physic...
Steps to reproduce: 1. Download and open the project 2. Enter "tribot scens" scene 3. Press play Result: crash in Physics_CUSTOM_INT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file