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Build & Run button does not build, throws an error
To reproduce: 1. Open a new project; 2. Press File > Build & Run (or Ctrl+B); or 2. Press File > Build Settings... > Build & Run. ... Read more
[Rendering][Shader] Default Standard Terrain material is overspecular
Steps to repro: 1. Open attached project and 't1' scene; 2. Notice that there is terrain with Default Standard terrain shader; E... Read more
EditorGUILayout.EnumMaskField does not support having 0 valued consts
Reproduction steps: 1. Load up the attached project and open "testscene.unity" 2. Select "GameObject" in the Hierarchy 3. Note that ... Read more
[WebGL] [Firefox] Console spammed with "Error: WebGL: drawElements: This...
To reproduce: 1) Open attached project 2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio -> ... Read more
The light intensity of the sun disk in the default skydome shader does n...
The light intensity of the sun disk in the default skydome shader does not inherit the intensity of the directional light, this is m... Read more
Deleting .mixer file from Audio Mixer window instead deletes selected fo...
Steps to reproduce: 1. Create new project 2. Create new folder 3. Open Audio Mixer window 4. Create new mixer file 5. Select newly c... Read more
[WSA] Harmless error message is printed out to console when building Uni...
Reproduction steps: 1. Open any project using 5.6.0f3 2. Build to Universal 8.1 with C# projects enabled 3. Assertion failed message... Read more
[WASM] downgrade startup logging from 'error'
-e: when starting WASM build several lines about it are logged in the error category while they are just informal and should look le... Read more
[WASM] profiler doesn't work with Firefox
-e: see title --works in Canary59, tested and broken in FF53 and FF55 -repro: --open attached project --enable wasm, dev build & au... Read more
Unity crashes after entering play mode a few times while a PS4 DualShock...
Repro Steps: 1. Open provided project 2. Open the scene "Stage1" 3. Enter play mode 4. Stop play mode as soon as something's render... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file