Search Issue Tracker
[Android] Mali-400 MP GPU fails to compile shader which gives pixelated ...
Steps to reproduce: 1) Download attached project 'BasicHexTest.zip' and open in Unity 2) Build and Run 'HexTestScene' on a device N... Read more
[Importers] Fatal Error when importing large assets and the system has r...
TL; DR: Drag & Drop 40 GB file to Unity will crash Unity. Maybe we should check if we have enough memory to load the file and throw... Read more
[iOS | Cardboard] Linker error when GoogleVR package is in the project
[iOS | Cardboard] Linker error when GoogleVR package is in the project 1) Download the attached project 2) Open the empty scene 'S... Read more
[Android] Render scale changes make the screen blink
When render scale is changed by script in a Daydream app on a Pixel phone, the screen begins blinking and continues to blink until t... Read more
[SPS | Android] Mirror Mode makes scene go blank when Single-Pass Stereo...
Mirror mode is supposed to make both eye views show the same image, but if it is used in conjunction with Single-Pass Stereo it make... Read more
Public variable cannot be updated during playmode if script is attached ...
How to reproduce: 1. Open "StateMachineBehaviour Problem" project 2. Open the Animator window and open "animator test" animation c... Read more
[WebGL] Build causes javascript exception: abort(-1) at jsStackTrace (Bu...
To reproduce: 1) Open attached project (SolarSystemSimulation) 2) Build, but NOT run, for WebGL 3) Upload it to server 4) Open the ... Read more
MonoDevelop is not finding references when define symbols used
Repro steps: 1. Open attached project. 2. Open Target.cs script with MonoDevelop 3. Make sure only Target.cs tab is open 4. Press ... Read more
Drawing ReorderableList in custom PropertyDrawer causes rendering issues
Drawing a Serialized property with custom PropertyDrawer which draws ReorderableList causes rendering issues in the said list. The i... Read more
IndexOutOfRangeException when multi-selecting a mix of sprite atlases
"IndexOutOfRangeException: Array index is out of range." when selecting a mix of packed and empty sprite atlases 1. Open attached p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file