Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.5.1f1
Issue ID
895732
Regression
No
Raycast passes through EdgeCollider2D at vertices
Raycast passes through EdgeCollider2D at vertices.
To reproduce :
1. Open attached Unity project.
2. Enter play mode and select scene window.
3. While in play mode change position of Game Object RayDropper in inspector and set its position to: x= 1; y=4.25; z = 0
4. Change y position of RayDropper and you will notice how at some positions Raycast passes through Edge Collider.
Expected: Raycast notices collision at vertex and line is drawn towards collision.
Actual: Raycast passes through Edge Collider at vertex and line is drawn towards 0;0;0 point.
Reproduced on: 5.5.0p1, 5.5.1f1, 5.6.0f2, 2017.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment