Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.5.2p2
Issue ID
895840
Regression
No
DeoptimizeTransformHierarchy crashes when an object having a SkinnedMeshRenderer is attached to an exposed bone
Reproduction Steps:
1. Import attached project.
2. Open "asdf" scene.
3. Enter play mode.
Result in 5.5: Unity crashes.
Result in 5.6 and 2017.1: Unity gives out error:
Assertion failed on expression: 'boneIndexInUnstrippedSkeleton != -1'
Reproducible with: 5.5.3f1, 5.6.0f3, 2017.1.0a6
Workaround: Detach the nested skeletons and process them by separate executions. (GIF attached)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
neoneno
Apr 01, 2017 13:31
nicccce