Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.5.2p2
Issue ID
895840
Regression
No
DeoptimizeTransformHierarchy crashes when an object having a SkinnedMeshRenderer is attached to an exposed bone
Reproduction Steps:
1. Import attached project.
2. Open "asdf" scene.
3. Enter play mode.
Result in 5.5: Unity crashes.
Result in 5.6 and 2017.1: Unity gives out error:
Assertion failed on expression: 'boneIndexInUnstrippedSkeleton != -1'
Reproducible with: 5.5.3f1, 5.6.0f3, 2017.1.0a6
Workaround: Detach the nested skeletons and process them by separate executions. (GIF attached)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
neoneno
Apr 01, 2017 13:31
nicccce