Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
5.5.0f3
Issue ID
864173
Regression
No
Two pass Surface Shader does not include Vertex color data in the second pass
Steps to reproduce:
1. Open attached project
2. Select "OW_Decal" shader
3. Click "Show generated code", look at line 627
4. Observe that the second pass vertex color is set to "no"
Expected result: Vertex color should be recognized correctly and set to "YES"
Note: Vertex color is not recognized even though both passes multiply vertex color to the base color, this causes the smoothness value to make almost no effect to the decal.
Reproduced in: 2017.1.0a4, 5.6.0f2, 5.5.2f1
Fixed in: 2019.1.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment