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Fixed in Unity 2019.2



Found in


Issue ID




Two pass Surface Shader does not include Vertex color data in the second pass




Priority: 4Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:
1. Open attached project
2. Select "OW_Decal" shader
3. Click "Show generated code", look at line 627
4. Observe that the second pass vertex color is set to "no"

Expected result: Vertex color should be recognized correctly and set to "YES"

Note: Vertex color is not recognized even though both passes multiply vertex color to the base color, this causes the smoothness value to make almost no effect to the decal.

Reproduced in: 2017.1.0a4, 5.6.0f2, 5.5.2f1

Fixed in: 2019.1.0a10

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