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Registering a handler with NetworkServer causes high CPU usage (caused b...
Steps to reproduce: 1. Open attached project 2. Build & Run the scene 3. Open task manager and observe the huge CPU usage Expected ... Read more
[VR | Player Crash] OpenVR crashes with Vulkan callstack. Vulkan is not ...
1) Download the attached project. 2) Open 'Scene' 3) Set up the Vive and note the player settings ---- Graphics API is set to force... Read more
[OpenVR | CV1] CompareApproximately Assert with CV1 and OpenVR SDK
1) Download attached project and set up CV1 2) Note that OpenVR is the preferred SDK in the list 3) Enter playmode 4) Observe the ... Read more
[SPS | Gear VR] MSAA does nothing on Gear VR using Single-Pass Stereo
Using a project where MSAA is enabled in Quality settings, I see smooth geometry edges in Gear VR if I build using multi-pass stereo... Read more
Viewport Scale with Multi-Pass Stereo makes viewport larger than HMD vie...
Changing the viewport scale when using multi-pass stereo does not have the desired effect of changing the apparent resolution but ra... Read more
[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...
VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce: 1) Open t... Read more
"Show Heightmesh" option is available even though it's not supported by ...
When using NavMeshComponents Surface script, building Height Mesh is not possible and the option is greyed out. But in Scene view th... Read more
Trail is choppy when TrailRenderer is set to local space
Reproduction steps: 1. Open the attached project 2. Make both Scene and Game views visible 3. Enter play mode 4. Navigate through t... Read more
Editor crash while using profiler after selecting an object in "Show rel...
To reproduce: 1) Open attached project 2) In Build Settings, select Development Build and Autoconnect to Profiler 3) Build and run f... Read more
Mesh.CombineMeshes combines verts of all meshes instead of just the sub...
To reproduce: 1. Download attached project; 2. Open scene "Scene"; 3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions