Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0a6
Issue ID
896431
Regression
No
"The SerializedObject should not be used" when selecting a single atlas in a multi-selected set of atlases
"The SerializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead." when selecting a single atlas in a multi-selected set of atlases
1. Open attached project
2. Hold CTRL (CMD for OSX) and left-click both atlases to multi-select both of them
3. Release CTRL, then left-click on either atlas
Tested on: 2017.1.0a6, a5
The serializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead.
UnityEditor.U2D.SpriteAtlasInspector:OnEnable()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment