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[VR] Crash in physx::shdfnd::Foundation::getNamedAllocMap when hitting a...
To reproduce: 1. Open the attached project; 2. Build and run "DemoRegion" scene; 3. Using HTC Vive controllers, shoot at the enemy... Read more
[macEditor] 'NSWindow warning: adding an unknown subview' when launching...
To Reproduce: 1. Open any Unity project on macOS project. 2. Observe that in Editor.log: 2017-03-03 13:26:57.371 Unity[90009:12994... Read more
Enabling/disabling cloth components through script crashes the editor
Enabling/disabling cloth components through script crashes the editor on weaker HDDs/CPUs. Could reproduce only once on SSD, noticab... Read more
IL2CPP cannot marshal System.Uri in Windows Runtime scenarios.
When we use UWP's WebView class we get a marshalling exception. System.Runtime.InteropServices.MarshalDirectiveException: Cannot ma... Read more
[WebGL] rendering is broken (only a part of the screen is fine, the rest...
[WebGL] rendering is broken (only a part of the screen is fine, the rest is visual garbage). In Unity 5.5.1p4 the issue has evolved:... Read more
Documentation does not have correct arguments for -buildTarget to build ...
Edit: This only needs an update to the documentation. See comments below. To reproduce: 1. Run this command: "{UNITY_5.6b6 PATH}" ... Read more
Animation's clip name isn't renamed in Import settings when using @ prefix
Steps to reproduce: 1. Download @cube.fbx 2. Create new project and import @cube.fbx Expected results: Animation name in Project an... Read more
Unity crashes at VideoClipPlayback::Stop when exiting play mode
Steps to reproduce: 1. Download 5.6Demos.zip and open "VideoDemo1" scene 2. Press play button to enter play mode 3. Press play butto... Read more
[Mecanim] Muscle Settings are ignored by Inverse Kinematics
When constraints are set for a humanoid in Import Settings, they are ignored when IK is enabled. Steps to reproduce: 1) Open the at... Read more
Custom global defines in mcs.rsp file aren't available in Visual Studio
Steps to reproduce: 1. Open the project 2. Notice there are no compiler errors 3. Open NewBehaviourScript.cs with Visual Studio 4. N... Read more
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