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Sprite Packer does not respect overridden flag set in .meta file when pa...
To reproduce: 1. Download and open attached "sprite_packer_error.zip" project.2. Select your platform to be either WebGL/Standalone/... Read more
Tiled GPU perf. warning appears when multiple cameras with Allow MSAA ar...
To reproduce: 1. Download and open attached "bug.zip" project.2. Open "MSAA_perf_warning" scene.3. Select "Back Cam" GameObject.4. C... Read more
[SRP | Terrain] Lightweight_RenderPipeline fails to upgrade materials on...
This is a problem when transitioning non-SRP projects with terrains to SRP.1) You have a non-SRP project with a terrain that has spl... Read more
[Installer] 'Lauch Unity' option fails to launch editor when it is insta...
To reproduce:1. Install Editor to different partition than OS or to external drive2. Make sure, that 'Launch Unity' option is checke... Read more
[.NET 4.6] Using GetAwaiter().GetResult() freezes editor when used in a ...
To reproduce:1. Open project2. Play scene Expected: scene will be playedActual: editor freezes Reproduced on: 2018.1.0b1, 2018.1.0b6... Read more
PhysicsFixedUpdate has large performance spikes
Steps to reproduce:1. Download and open the attached project2. Enter Play mode Expected result: no performance spikes as the scene i... Read more
"BeginSample and EndSample count must match" error when Deep Profiling a...
To reproduce:1. Open user's project2. Enter Play mode3. In Profiler window, enable Deep Profile4. (Optional) Untick "Test Normal" on... Read more
[2018.1] Playing a specific scene crashes editor
To reproduce:1. Open repro project(link in edit)2. Open and play 'Main' scene Expected vs actual: editor should not crash when playi... Read more
[.NET 4.x] Blank compilation error is thrown if JavaScript file is inclu...
1. Open the attached "JavaScriptError" project2. Observe the console, no errors are thrown3. Go to Edit --> Project Settings --&g... Read more
Setting a single blend mode of an MRT modifies the blend of the other RTs
To reproduce:1) Open attached project and scene2) Open RenderDoc and inject it into process3) Get a capture (you can also check scre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples