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Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
To reproduce: 1. Open the project, attached by the user (non matching Begin-EndSample in deep profile.zip)2. Open the "test" scene3.... Read more
Collab: Clients do not properly read data from new variable fields on au...
Reproducing this requires modifying an existing script (adding new variables), assigning a value to the new variable, publishing, an... Read more
[Android][VR][Daydream] Application fails to launch landscape when held ...
How to reproduce:1. Open the attached user project and change Package Name in Player Settings (Other Settings)2. Build and run Andro... Read more
AnimatorOverrideController.ApplyOverrides causes significant spikes in C...
Steps to reproduce:1. Open attached “CharacterAnimPerformanceBug.zip” Unity project2. Open “AnimationTest” scene3. Open Window->P... Read more
[UI] Previous Lighting Window Settings are retained after templates
After the introduction of templates, default lighting settings for a new scene in Unity has changed. However, old lighting settings ... Read more
The Blacksmith: Atmospheric Scattering package not working
Steps to reproduce:1 Import this package https://assetstore.unity.com/packages/essentials/the-blacksmith-atmospheric-scattering-3993... Read more
Mesh collider gets corrupted if no triangles are specified
How to reproduce:1. Open attached Unity project "MeshColliderBug"2. Open the MeshColliderBug scene3. Select MediumPolySphere in the ... Read more
[iOS][Metal] Graphics Artefacts on iOS with Metal API, HDR and Deferred ...
Reproduction steps:1. Open User's project2. Switch target platform to iOS3. In Graphics Settings switch Rendering Path to "Deferred"... Read more
[Animator] Clicking on the transition between animations doesn't deselec...
Clicking on the transition between animations doesn't deselect Animator layer. This will cause an issue when deleting transition in ... Read more
[OSX] Null reference exception is thrown when GUILayout.Space() is calle...
To reproduce:1. Open project2. In menu bar choose Window -> Test Window.3. Dock the Test Window next to the Hierarchy(not necessa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used