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[Windows] Make Windows standalone player ask you to choose a directory r...
-e: over the course of several releases more and more items ended up being added to the root folder of a standalone build. so you ca... Read more
Opening Player Settings->Other Settings-> Color Space dropdown makes who...
Regression - doesn't happen in 2017.3.0f1 and 2018.1.0a5, started to happen in 2018.1.0a6 and later (also in 2018.1.0b5)I am on Wind... Read more
Texture Type changes are ignored in 2018.2
To reproduce:1. Open project2. Select 'WarningSign'3. Change its texture type in inspector, apply changes Expected vs Actual: change... Read more
[UI] Lighting window's UI is corrupted and NullReferenceException is sho...
Steps to repro: 1. Open attached project and 't1' scene;2. Open Lighting window (Window>Lighting>Settings);3. Open 'Global Map... Read more
[Mac] Cannot toggle between two Unity windows
Steps to reproduce : - create a new project- have 2 undocked windows- press cmd + ` to switch between the windows and notice that it... Read more
Constraint Activation Pop & Rest position not respected
when constraint Activation is enable the constraint obj is popping in position Read more
VideoPlayer inconsistent audio playback behaviour between Editor and Sta...
How to reproduce:1. Open Unity2. Load user-submitted project (Link located in edit section)3. Play "MainScene.unity" in Editor and S... Read more
Physics Joints collision is not blocking as expected
How to reproduce:1. Open the attached project2. Open the "ConfigurableJointTravelThrough" scene3. Enter Play mode4. Press "Run Joint... Read more
AssetBundle Variant does not change Texture in Material
Reproduction steps:1. Download "Out_Of_Bounds.zip" project and open in Unity2. Open "ProgramStart" scene3. Enable Play mode4. Exit P... Read more
NavMeshAgent updates position even when updatePosition is false
In the attached example you will see that "AgentA" gameObject does not move. It has a NavMeshAgent attach to it in the scene. This o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used