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Editor crashes at UnityEngine::Animation::SetBoundCurveFloatValue when c...
Steps to reproduce: 1. Download 885820_repro.zip and open "new" scene 2. Open Animation window 3. Select "Player" game object 4. Ti... Read more
[iOS] Crash on "SetSharedMesh() at MeshFilter.cpp:41" when "Virtual Real...
Reproduction steps: 1. Open the attached project. 2. Build and run it on device. - Application crashes. Alternative reproduction s... Read more
Windowed mode build will move downwards when pressed on its top border i...
How to reproduce: 1. Open the attached "Repro" project 2. Build and run it, make sure that the build is in a windowed mode and selec... Read more
NavMesh.CalculateTriangulation does not support rotated nav mesh data
To reproduce: 1) Open attached project and scene in it 2) Play it 3) Enable Gizmos painting Expected: No matter the surface's rotat... Read more
[OcclusionCulling] Unity editor crashes at Umbra::Tome::getObjectCount a...
Steps to reproduce: 1. Create new project 2. Import "The Courtyard" project from assetstore 3. Open Courtyard scene 4. Make sure Ga... Read more
[FB] target is named "arcade" in installer while its name is Gameroom
-e: see title, the name the installer shows is not correct -repro: --start the download assistant --go to module selection --NOTICE... Read more
Generated Navmesh has double line on polygon and causes trembling moveme...
Reproduction steps: 1. Open project attached([Unity]BugReport.zip). 2. Open scene "NavMeshObstacleTest". 3. Open Navigation window. ... Read more
Prefab can have more than one of the same Component after pressing "Ctrl...
To reproduce: 1. Create a new project. 2. Create empty object. 3. Make it a prefab. 4. Select Prefab instance in Hierarchy. 5. Add R... Read more
A specific materials shader names are lost when loading from asset bundle
To reproduce: 1. Open project 2. Open 'test' scene 3. Press play Expected: names after 'shader=' will be written in first and last ... Read more
Values changed in cginc file are not detected in shaders
To reproduce: 1. Open attached project; 2. In the project tab, select shaders/Material1 so that it appears in the Inspector on the r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
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- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
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- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead