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Scene that's Enabled = true in ProjectSettings\EditorBuildSettings with ...
Steps to reproduce: 1. Open any Unity project 2. Add two Scenes to Build list under File>Build Settings 3. Open up ProjectSettings\E... Read more
"Rect Transform" component is messed up when dragging "Canvas" prefab on...
How to reproduce: 1. Open attached project "CanvasBug.zip" and scene "main" 2. In Project Window, drag "MainMenu" prefab on "UIRoot... Read more
[IL2CPP] UnityLinker.exe did not run properly errors while building for ...
To reproduce: 1. Open attached project "repro.zip" 2. Build for any platform e.g. iOS or WebGl 3. Observe the console Expected resu... Read more
Undoing Add Component action on Canvas changes UI object positions depen...
To reproduce: 1. Download attached project "taestset.zip" and open in Unity 2. Open "Controls" scene 3. Select "Canvas" in Hierarch... Read more
NativeArray<T> is slower than built-in C# array
* NativeArray in mono in the editor is slower than builtin arrays * We need to make sure agressive inline works properly, if not pos... Read more
[Enlighten] Assertions 'packedSizes[i] == sizes[i] ' are shown after bak...
Steps to repro: 1. Open attached project and '11_LightingScenarioTest' scene; 2. Open the Lighting settings window (Window>Rendering... Read more
[Android][Vulkan] RenderTexture is discarded when calling Material.SetPa...
Steps to reproduce: 1. Open user attached project 2. Run the scene in the editor 3. Press "Generate" button add one white rectangle ... Read more
GUI text width not calculated correctly when GUIStyle uses Word Wrap
How to reproduce: 1. Open the user-submitted project 2. Go to Window -> Test Window 3. Scale the Test Window and observe the text E... Read more
Errors appear when upgrading the project from 2018.2 to 2018.3
Steps to reproduce: 1. Open supplied project with Unity 2018.2.0b8 2. Open supplied project with Unity 2018.3.0a1 Expected: no erro... Read more
[UWP] IL2CPP build fails if .winmd plugin references System.Xml due to a...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Change backend to IL2CPP 4. Build project 5. Notice er... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box