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[Windows] System.Net.Sockets.SocketException when saving is run through...
Steps to reproduce:1. Open user attached project on Windows2. Hit Play3. Go to "Window > Editor Test."4. Press "BestHTTP"5. Check... Read more
Physics object gets stuck when sliding up a curved mesh collider at a hi...
Steps to reproduce:1. Open user's attached project2. Open and play scene "bug"3. Observe that the cube sliding along one of the mesh... Read more
[Physics] Inconsistent wheel colider behavior if wheel coliders exist du...
To reproduce: 1. Download and open attached "tankgame.zip" project.2. Enter play mode.3. Press anywhere on terrain to set a way poin... Read more
WheelCollider damping rate value is ignored if set in edit mode
To reproduce:1. Open repro project2. Play scene3. Press 'G' key Expected: both cuboids will be moving at the same speedActual: One o... Read more
Particle Collision not detected when Particle System is negative in scale
To reproduce:1. Open attached Unity project "ParticleCollisionBug.zip"2. Open "demoscene" scene3. Go into Play mode4. Inspect the pa... Read more
Instantiated UI elements get incorrect values in ScrollView's content's ...
Steps to reproduce:1. Open user attached project2. Open the scene named "testscene"3. Notice that testscript.cs is set to instantiat... Read more
"Aspect Ratio Fitter" breaks "RectTransform" values of a different GameO...
Reproduction steps: 1. Open "RectTransformBug.zip" project2. Open "TestScene" scene3. In the Hierarchy window observe "Canvas" ->... Read more
Calling "CommandBuffer.EndSample" after "ScriptableRenderContext.Submit"...
Reproduction steps: 1. Open "CommandBuffer.EndSample after Submit bug.zip" project*2. "Window" -> "Frame Debugger" -> "Enable"... Read more
Sprite Renderer's material is projected on 3d object when object is bet...
To reproduce:1. Open user's project "Minimal Project - Sprite Mask bug"2. Move the mesh object in Z axis in such way it would be pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS