Search Issue Tracker
By Design
Votes
0
Found in
2017.1.1f1
Issue ID
978062
Regression
No
Sprite Renderer's material is projected on 3d object when object is between Renderer and negative Sprite Mask
To reproduce:
1. Open user's project "Minimal Project - Sprite Mask bug"
2. Move the mesh object in Z axis in such way it would be placed between the Sprite and Sprite Mask
3. In Scene view, observe Mesh object's material
Expected: Sprite Renderer's material is not projected on object behind it
Actual: Sprite Renderer's material is projected on object behind it when having negative Sprite Mask (check .gif attached)
Reproduced in: 2017.1.3f1, 2017.2.1p1, 2017.3.0p1, 2018.1.0b1
Note: to simulate these conditions you need Sprite, Sprite's mask behind it (negative) and a 3d object between the Sprite and Sprite Mask
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment