Search Issue Tracker
By Design
Votes
0
Found in
2017.1.1f1
Issue ID
978062
Regression
No
Sprite Renderer's material is projected on 3d object when object is between Renderer and negative Sprite Mask
To reproduce:
1. Open user's project "Minimal Project - Sprite Mask bug"
2. Move the mesh object in Z axis in such way it would be placed between the Sprite and Sprite Mask
3. In Scene view, observe Mesh object's material
Expected: Sprite Renderer's material is not projected on object behind it
Actual: Sprite Renderer's material is projected on object behind it when having negative Sprite Mask (check .gif attached)
Reproduced in: 2017.1.3f1, 2017.2.1p1, 2017.3.0p1, 2018.1.0b1
Note: to simulate these conditions you need Sprite, Sprite's mask behind it (negative) and a 3d object between the Sprite and Sprite Mask
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused Particle System Renderer Mesh settings cause performance degradation when calling SetActive
- Project Browser shows the Asset folder empty when Select Dependencies is clicked without any asset selected
- Export as JSON and CSV options missing from the Quick Search save feature
- Crash on IMGUI::GUIWindow::OnGUI when rendering scene view window in play mode in a specific project
- "FileNotFoundException" & "IOException" thrown when adding "User" Index after deleting "Assets" Index in Search Index Manager window
Add comment