Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f3
Issue ID
881121
Regression
Yes
Texture Quality setting work only on textures with specific qualifications
Reproduction Steps:
1. Open "Bug" project
2. Set "Edit > Project Settings > Quality > Texture Quality" to non " Full Res"
3. Notice that only the textures that are
- Texture is Square
- Side length is greater or equals to 8 pixels (8, 9, 10...)
- Side length is power of 2 (8, 16, 32, 64, 128, 256, 512...)
Only these textures are affected by this "Texture Quality" setting
Expected behaviour: All textures are effected by "Texture Quality".
Actual result: Only the textures with specific qualifications are affected.
Reproduced on MacOS and iOS.
Reproduced on versions: Unity 5.3.5f1, 5.3.7p4, 5.4.4p3, 5.5.0f3, 5.5.1p4, 5.6.0b9, 7.1.0a1
Reproduced on device: iPhone SE iOS 9.3, iPad Air iOS 8.1.1, iPhone 6s iOS 10.3
Did not reproduce on device: iPhone 4 iOS 7.1.2
Note: iPhone 4 iOS 7.1.2 was the only device that worked as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Add comment