Search Issue Tracker
Texture Quality setting work only on textures with specific qualifications
1. Open "Bug" project
2. Set "Edit > Project Settings > Quality > Texture Quality" to non " Full Res"
3. Notice that only the textures that are
- Texture is Square
- Side length is greater or equals to 8 pixels (8, 9, 10...)
- Side length is power of 2 (8, 16, 32, 64, 128, 256, 512...)
Only these textures are affected by this "Texture Quality" setting
Expected behaviour: All textures are effected by "Texture Quality".
Actual result: Only the textures with specific qualifications are affected.
Reproduced on MacOS and iOS.
Reproduced on versions: Unity 5.3.5f1, 5.3.7p4, 5.4.4p3, 5.5.0f3, 5.5.1p4, 5.6.0b9, 7.1.0a1
Reproduced on device: iPhone SE iOS 9.3, iPad Air iOS 8.1.1, iPhone 6s iOS 10.3
Did not reproduce on device: iPhone 4 iOS 7.1.2
Note: iPhone 4 iOS 7.1.2 was the only device that worked as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
- Animator Enum Properties get set to 0 instead of the value specified in the Scene when the Property is animated by a State that is not playing
- [iOS] Background thread runs a few times slower when “application.targetFrameRate“ is set to 30 compared to 29 on some iOS devices
- Multiple Enum Flags not rendering correctly in the Editor when custom PropertyDrawer values are changed
- Harsh edges appear when raising the Terrain with a low opacity value brush