Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f3
Issue ID
881121
Regression
Yes
Texture Quality setting work only on textures with specific qualifications
Reproduction Steps:
1. Open "Bug" project
2. Set "Edit > Project Settings > Quality > Texture Quality" to non " Full Res"
3. Notice that only the textures that are
- Texture is Square
- Side length is greater or equals to 8 pixels (8, 9, 10...)
- Side length is power of 2 (8, 16, 32, 64, 128, 256, 512...)
Only these textures are affected by this "Texture Quality" setting
Expected behaviour: All textures are effected by "Texture Quality".
Actual result: Only the textures with specific qualifications are affected.
Reproduced on MacOS and iOS.
Reproduced on versions: Unity 5.3.5f1, 5.3.7p4, 5.4.4p3, 5.5.0f3, 5.5.1p4, 5.6.0b9, 7.1.0a1
Reproduced on device: iPhone SE iOS 9.3, iPad Air iOS 8.1.1, iPhone 6s iOS 10.3
Did not reproduce on device: iPhone 4 iOS 7.1.2
Note: iPhone 4 iOS 7.1.2 was the only device that worked as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity freezes when opening a project
- [Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project
- Marker in the animation’s preview window doesn’t stop when reaching the end of the timeline and jumps to the start of the animation when moving it with the cursor
- Animation Event marker is not placed on the current time of the timeline when using the “Add Event” button
- Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
Add comment