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[Linux] Crash in _dl_find_dso_for_object when entering play mode with VR...
Steps to reproduce:1. Create a new project2. Enable VR Support under Player Settings3. Enter play mode Result: crash#0 0x007ffd0b19c... Read more
[WSA] WWW() method using "Master Solution Configuration" is receiving an...
Steps to reproduce:1. Open the attached project(case_989206-TestProject_WWW.zip)2. Open the Test.unity scene3. Switch platform to Wi... Read more
[Editor] Missing reference exception occurs on deleting particle system
Missing reference exception occurs on deleting particle system Steps to Repro:1. Open attached project or Create a new scene2. Hiera... Read more
Lighting panel Ambient color is not affected by active scene
How to reproduce:1. Create 2 scenes with different ambient color2. Keep both scenes in Hierarchy Window3. Open Lighting/Scene Window... Read more
[VR][Android] Stereo Rendering Path check shader renders at the wrong co...
Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass In the attached project, the shader on the cube should detect which re... Read more
[ReflectionProbes] Trees painted on Terrain don't respect `Reflection Pr...
Meshes and SpeedTree assets painted on terrain as trees don't respect the `Reflection Probe Static` flag. In 2018.2.0a1 (rev. 685309... Read more
[WebGL] Web socket server does not process the echo request for all conn...
Steps to reproduce:1. Open project "Networking.zip"2. Build on WebGL and Windows or use builds inside the zip3. Open PC build and pr... Read more
Test runner hierarchy doesn't correctly select an item
To reproduce:1) Open attached project2) Open Test Runner Window at Play Tests3) Select one of duplicated or triplicated items Expect... Read more
ExecutableAndDlls is not found when checking through a PackedMemorySnapshot
The user's code goes over all snapshot.nativeObjects and checks if any nativeObject is greater than 300 MB to identify the Executabl... Read more
[Hololens] [Remoting] Exiting the remoting app while running the game in...
To reproduce:1. Start remoting to the hololens + enter play mode2. Bloom out of the remoting app on the hololens3. Resume the suspen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used