Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
868894
Regression
Yes
Crash in mono_marshal_get_runtime_invoke when building project without switching from default build platform
How to reproduce:
1. Open the attached "08-Bowlmaster-master" project
2. Add "Game" scene to Scenes In Build
3. Build the game for iOS platform, make sure that the default building platform would be different (PC,Mac & Linux Standalone for example), observe the crash
Reproducible: 5.6.0b3, 5.6.0b4
Not Reproducible: 5.5.0p4, 5.4.4f1
Note:
Crash happens if you are building on a different platform when your default one. You can also reproduce this crash by setting your default build platform as Android and building the game on Windows, Mac & Linux Standalone or etc.
Fixed in 2017.2.0b3, 2017.1.0f3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
jgwinner
Jan 18, 2017 18:34
Yep, that fixes it! Doh!
== John ==