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Fixed in 5.6.0



Found in


Issue ID




Crash in mono_marshal_get_runtime_invoke when building project without switching from default build platform

Deployment Management


How to reproduce:
1. Open the attached "08-Bowlmaster-master" project
2. Add "Game" scene to Scenes In Build
3. Build the game for iOS platform, make sure that the default building platform would be different (PC,Mac & Linux Standalone for example), observe the crash

Reproducible: 5.6.0b3, 5.6.0b4
Not Reproducible: 5.5.0p4, 5.4.4f1

Crash happens if you are building on a different platform when your default one. You can also reproduce this crash by setting your default build platform as Android and building the game on Windows, Mac & Linux Standalone or etc.

Fixed in 2017.2.0b3, 2017.1.0f3

Comments (1)

  1. jgwinner

    Jan 18, 2017 18:34

    Yep, that fixes it! Doh!

    == John ==

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