Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
868894
Regression
Yes
Crash in mono_marshal_get_runtime_invoke when building project without switching from default build platform
How to reproduce:
1. Open the attached "08-Bowlmaster-master" project
2. Add "Game" scene to Scenes In Build
3. Build the game for iOS platform, make sure that the default building platform would be different (PC,Mac & Linux Standalone for example), observe the crash
Reproducible: 5.6.0b3, 5.6.0b4
Not Reproducible: 5.5.0p4, 5.4.4f1
Note:
Crash happens if you are building on a different platform when your default one. You can also reproduce this crash by setting your default build platform as Android and building the game on Windows, Mac & Linux Standalone or etc.
Fixed in 2017.2.0b3, 2017.1.0f3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
jgwinner
Jan 18, 2017 18:34
Yep, that fixes it! Doh!
== John ==