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Crash on android device with specific script on IL2CPP build
Steps to reproduce:1. Open attached project from OC link2. Build with IL2CPP for android and run on device3. Press button to instant... Read more
Animator not resetting back to written defaults
To reproduce:1) Open attached project and scene2) Play it3) Click Change State to double the size of cube4) Click Toggle Over Time5)... Read more
Editor is crashing or throwing the System.Runtime.InteropServices.COMExc...
Steps to reproduce:1. Open the attached project2. Open the MainScene.unity scene3. Navigate to Window > Holographic Emulation and... Read more
TreeView rows break when thicker height line is unfolded before thinner ...
Reproduction steps:1. Download project "Maintainer Unity 2017.3.zip" and open in Unity2. In the "Maintainer" tab press "Scan project... Read more
Changes to object selection do not invalidate Redo action
To reproduce:1) Open attached project and scene (You can easily create the scene with two cubes from scratch, but this would ensure ... Read more
[Android] GPU Instancing not supported on Adreno GPU's that support ONLY...
https://unity3d.com/unity/beta/unity5.5.0b6 Graphics: GPU Instancing: Added support for Android with OpenGL ES 3.0 or newer.Note how... Read more
[Video Player][Windows] Specific 4K/h264 Video Clip is playing with lag ...
How to reproduce:1. Open the attached "VideoPlayerBug2" project and "Repro" scene2. Enter playmode, video clip should be played Expe... Read more
When leaving play mode error Assertion failed on expression: 'm_CurrentE...
Steps to reproduce:1. Download 975044_repro.zip and open "test" scene2. Enter play mode3. Double click on here message in Console4. ... Read more
[Timeline] Changes in inline curve editor aren't applied immediately for...
Steps to reproduce:1. Open attached “CurveEdit.zip” Unity project2. Open “Test” scene3. Select “Director” object in Hierarchy4. Go t... Read more
[2D] No warning to user when a sprite in both master and variant atlases...
After clarification with Kuan, the issue now is that: When a master and variant atlas are both "Include in Build" enabled, and there... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used