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[Android] [GearVR] Application crashes with signal 11 (SIGSEGV) when ret...
Steps to reproduce: 1) Download attached project ' CustomPlayerActivity.zip' and open in Unity 2) Create .osig file for testing dev... Read more
After changing the canvas active state, the canvases do not display corr...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Scene"; 3. Observe the Sort Order of the gameobjects "Canvas" a... Read more
Configurable Joint High/Low X Angular Limits are interpreted on inverse ...
Steps to reproduce: 1. Open the project 2. Enter Play mode 3. Open "GameObject" in Hierarchy window -> Configurable Joint component ... Read more
Lightmap index and scaleoffset will be reset in playmode
Correct reproduction steps shared below. In Unity 5.3, lightmapping behaviour has changed and only baking the scene is not enough. A... Read more
[Transparency] Face orientation is not evaluated when baking a one-sided...
Face orientation is not taken into account when baking a one-sided geometry with a transparent texture. Shadows are always baked ont... Read more
Opening script with Sublime Text opens two instances instead of one
To reproduce: 1. Open project 2. Set Sublime Text as external script editor 3. Open script Expected: only one script editor window ... Read more
Video is corrupted when using UnityEngine VideoPlayer
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Enter play mode. Expected result: video is not corrupted. Actual... Read more
Animator Transition slider is not in line with the mouse cursor while dr...
Reproduction steps: 1. Open the attached project "animator_transitionSlider_case871160"; 2. Open the scene "test"; 3. Go to the Anim... Read more
Continuously loading prefab with AnimationClip, playing the clip and des...
How to reproduce: 1. Open the attached project 2. Open and Play Main scene 3. Click on Begin button - It loads prefab from AssetB... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited