Search Issue Tracker
Fixed in 5.5.0f3
Votes
3
Found in
5.5.0p1
Issue ID
869197
Regression
No
[VR Input] Oculus Touch and OpenVR documentation wrong or button mappings are wrong
The Documentation reports that the Left Controller Menu button on Vive corresponded to Button.Three (X) on the touch controller. However, when setting up the button mappings and testing the Oculus touch controllers while using the OpenVR SDK we found that Button.Four (Y) correspondes to the Left Controller Menue Button, not Button.Three (X)
This is the same for the right controller as well (Button.Two (B) Corresponds to the Right Controller Menu Button, not Button.One, as reported in the docs.
2. How we can reproduce it using the example you attached
1) Download attached project
2) Set OpenVR as the primary SDK
3) Setup Oculus Rift
4) Enter Playmode
5) Press the Y button
6) Observe that the text field "X (Left Menu Button):" reports the button is pressed/held. This is the bug.
Expected:
The Y button does nothing when using OpenVR. Instead, upon pressing the X button the text field "X (Left Menu Button):" reports that the button is being pressed\held.
Either that or change the docs or talk to valve about this.
Related documentation: https://docs.unity3d.com/Manual/OpenVRControllers.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment