Search Issue Tracker

By Design



Found in


Issue ID




public variable doesn't update value after adding [Range()]

Inspector Functionality


Steps to reproduce:
1. Open attached project ""
2. Open "test" scene
3. Select "Cube" gameObject in the Hierarchy and look at "ChangeMass" script component
4. Enter Play mode
5. Observe console output: rigidBodys mass is 0 even though public variables Range is from 1 to 10

Expected behavior: Public variables value is equal to minimum Range value instead of 0
Actual behavior: Public variables value is 0 even though its Range is set from 1 to 10

Reproducible with: 5.4.4p1, 5.5.0p4, 5.6.0b4

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.