Search Issue Tracker
By Design
Votes
0
Found in
5.5.0p4
Issue ID
871421
Regression
No
public variable doesn't update value after adding [Range()]
Steps to reproduce:
1. Open attached project "871421.zip"
2. Open "test" scene
3. Select "Cube" gameObject in the Hierarchy and look at "ChangeMass" script component
4. Enter Play mode
5. Observe console output: rigidBodys mass is 0 even though public variables Range is from 1 to 10
Expected behavior: Public variables value is equal to minimum Range value instead of 0
Actual behavior: Public variables value is 0 even though its Range is set from 1 to 10
Reproducible with: 5.4.4p1, 5.5.0p4, 5.6.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
Add comment