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Imported texture's color model is set to RGBA even when texture has no a...
To reproduce: 1.Download and open attached project 2.Re import NoAlpha.tga texture and check it's color model in the inspector Exp... Read more
[GearVR] GLES2 Single Pass on Mali GPU black screen vrapi_GetPredictedTr...
How to reproduce: 1. Open user attached project 2. Build on device using OpenGLES2 and Single Pass Stereo Rendering Method 3. Launch... Read more
Player/Editor crash on Transform::SetParent when playing scene
Steps to reproduce: 1. Open attached project 2. Open "level" scene 3. Enter play mode Result: editor crashes on Transform::SetParent... Read more
Crash using WebBrowser from System.Windows.Forms plugin
How to reproduce: 1. Open the attached project 2. If you get some compiler errors, switch platform to Android 3. Open and play View ... Read more
Editor crashes when error is made in custom Deferred shader
Steps to reproduce: 1. Download 869729_repro.zip and open "new" scene 2. Open "Deferred_Lights" in VS 3. Make mistake in shaders cod... Read more
[Android] Application crash on signal 11 (SIGSEGV) after changing VR mod...
Steps to reproduce: 1) Download attached project 'Unity560test.zip' and open in Unity 2) Build and run project on a device 3) After ... Read more
[iOS] Setting Logging to 'Full' in PlayerSettings results in 'Stacktrace...
If the Logging option is set to Full, 'Stacktrace is not supported on this platform.' error messages are displayed when printing ass... Read more
Scene grid disappears when Canvas Render mode is set to Screen Space - C...
To reproduce: 1. Download attached project and open it; 2. Add (UI) Image to hierarchy window; 3. Set Canvas Render mode to Screen ... Read more
[Android] Since 5.6.0b3 UnityPlayer does not allow child views to be vis...
How to reproduce: 1. Open user provided project 2. Build for android device 3. Press 'Add Android View' 3a. Press in the top left co... Read more
Scene disappears when renaming it in the save dialogue box
Steps to reproduce: 1. Open the attached project (SceneTestProject.zip) 2. Create a new scene 3. Try to save the new scene 4. Dialog... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited