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Duplicate

Votes

0

Found in

5.5.0p3

Issue ID

868865

Regression

No

Configurable Joint High/Low X Angular Limits are interpreted on inverse primary axis

Physics

-

Steps to reproduce:
1. Open the project
2. Enter Play mode
3. Open "GameObject" in Hierarchy window -> Configurable Joint component
4. Set "Target Angular Velocity"'s X value to 1

Expected: object rotation on X axis changes to 60 (as the high angular X limit is set to 60)
Actual: object rotation on X axis changes to -60.

Reproduced on: 5.4.4f1, 5.5.0p4, 5.6.0b4

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