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Fixed in 5.6.0f3
Votes
4
Found in
5.4.3p1
Issue ID
868816
Regression
No
[Android] [GearVR] Application crashes with signal 11 (SIGSEGV) when returning from Oculus Global Menu to game
Steps to reproduce:
1) Download attached project ' CustomPlayerActivity.zip' and open in Unity
2) Create .osig file for testing device
3) Build and run project on a device
4) Click and hold Android's back button
5) In Oculus Global Menu, click again on Android's back button
--------- Observe crash
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
Expected result: Application should return to game
Actual result: Application crashes
Reproduced with:
5.3.7p2, 5.4.4p1, 5.5.0p4, 5.6.0b4
DUT:
Samsung Galaxy S6Edge[SM-G925F], Exynos 7 Octa, OS version 6.0.1
Samsung Galaxy S7[SM-G930V], Qualcomm Snapdragon 820, OS version 6.0.1
Comments (3)
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SteveHinan
Feb 10, 2018 01:54
I'm having the same issue on Unity 2017.3
dustinkerstein
Sep 28, 2017 17:05
I'm having the same issue with both the Universal Menu and Platform Menu on Unity 2017.2.0f1 - Were you able to resolve this?
3skull
Mar 21, 2017 18:08
Reproduced with 5.5.2p1-3 and 5.5.1f1