Search Issue Tracker

Fixed in 5.6.0f3

Votes

4

Found in

5.4.3p1

Issue ID

868816

Regression

No

[Android] [GearVR] Application crashes with signal 11 (SIGSEGV) when returning from Oculus Global Menu to game

Android

-

Steps to reproduce:

1) Download attached project ' CustomPlayerActivity.zip' and open in Unity
2) Create .osig file for testing device
3) Build and run project on a device
4) Click and hold Android's back button
5) In Oculus Global Menu, click again on Android's back button
--------- Observe crash
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0

Expected result: Application should return to game
Actual result: Application crashes

Reproduced with:
5.3.7p2, 5.4.4p1, 5.5.0p4, 5.6.0b4

DUT:
Samsung Galaxy S6Edge[SM-G925F], Exynos 7 Octa, OS version 6.0.1
Samsung Galaxy S7[SM-G930V], Qualcomm Snapdragon 820, OS version 6.0.1

Comments (3)

  1. SteveHinan

    Feb 10, 2018 01:54

    I'm having the same issue on Unity 2017.3

  2. dustinkerstein

    Sep 28, 2017 17:05

    I'm having the same issue with both the Universal Menu and Platform Menu on Unity 2017.2.0f1 - Were you able to resolve this?

  3. 3skull

    Mar 21, 2017 18:08

    Reproduced with 5.5.2p1-3 and 5.5.1f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.