Search Issue Tracker
Fixed in 5.6.0f3
Votes
4
Found in
5.4.3p1
Issue ID
868816
Regression
No
[Android] [GearVR] Application crashes with signal 11 (SIGSEGV) when returning from Oculus Global Menu to game
Steps to reproduce:
1) Download attached project ' CustomPlayerActivity.zip' and open in Unity
2) Create .osig file for testing device
3) Build and run project on a device
4) Click and hold Android's back button
5) In Oculus Global Menu, click again on Android's back button
--------- Observe crash
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
Expected result: Application should return to game
Actual result: Application crashes
Reproduced with:
5.3.7p2, 5.4.4p1, 5.5.0p4, 5.6.0b4
DUT:
Samsung Galaxy S6Edge[SM-G925F], Exynos 7 Octa, OS version 6.0.1
Samsung Galaxy S7[SM-G930V], Qualcomm Snapdragon 820, OS version 6.0.1
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
SteveHinan
Feb 10, 2018 01:54
I'm having the same issue on Unity 2017.3
dustinkerstein
Sep 28, 2017 17:05
I'm having the same issue with both the Universal Menu and Platform Menu on Unity 2017.2.0f1 - Were you able to resolve this?
3skull
Mar 21, 2017 18:08
Reproduced with 5.5.2p1-3 and 5.5.1f1