Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b2
Issue ID
863686
Regression
No
[Transparency] Face orientation is not evaluated when baking a one-sided geometry
Face orientation is not taken into account when baking a one-sided geometry with a transparent texture. Shadows are always baked onto lightmap static geometry regardless of its orientation. This is not expected unless it is specified as double-sided by the user.
Steps for reproduction:
1) Download the project `shadows_test.zip`
2) Open the scene `transparent_1_sided`
3) Bake the scene
4) Observe the outcome
Notes:
- Not a regression, this feature was designed like this
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
Add comment