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Fixed in 5.6.0

Votes

0

Found in

5.6.0b2

Issue ID

863686

Regression

No

[Transparency] Face orientation is not evaluated when baking a one-sided geometry

Shaders

-

Face orientation is not taken into account when baking a one-sided geometry with a transparent texture. Shadows are always baked onto lightmap static geometry regardless of its orientation. This is not expected unless it is specified as double-sided by the user.

Steps for reproduction:
1) Download the project `shadows_test.zip`
2) Open the scene `transparent_1_sided`
3) Bake the scene
4) Observe the outcome

Notes:
- Not a regression, this feature was designed like this

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