Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b2
Issue ID
863686
Regression
No
[Transparency] Face orientation is not evaluated when baking a one-sided geometry
Face orientation is not taken into account when baking a one-sided geometry with a transparent texture. Shadows are always baked onto lightmap static geometry regardless of its orientation. This is not expected unless it is specified as double-sided by the user.
Steps for reproduction:
1) Download the project `shadows_test.zip`
2) Open the scene `transparent_1_sided`
3) Bake the scene
4) Observe the outcome
Notes:
- Not a regression, this feature was designed like this
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment