Search Issue Tracker
Fixed in 5.5.0f3
Votes
0
Found in
5.1.1f1
Issue ID
714552
Regression
Yes
Lightmap index and scaleoffset will be reset in playmode
Correct reproduction steps shared below. In Unity 5.3, lightmapping behaviour has changed and only baking the scene is not enough. A custom script needs to be called.
To reproduce:
1) Please download the latest attached project `InstantiatedLightmapPrefab.zip`
2) Open the scene `BakeLightmapPrefabs`
3) Run the script `Bake Prefab Lightmaps` from Assets menu and save the scene
4) Open the scene `LightmapInstances`
5) Enter the play mode
6) Observe the bug (now fixed)
Notes:
- Expected result and current result are compared below
- An easy reproducible project is attached below (the project is provided from 5.1.5f1 for compatibility reasons)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment