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[Metal][iOS] Shader does not compile and does not throw errors when appl...
How to reproduce: 1. Download the package "weathermaker.unitypackage" from the Google Drive link and import it to a new Unity projec... Read more
GetPreloadData crash when loading Asset Bundles
Steps to reproduce: 1. Open user-supplied project 2. Run Sample scene 3. Press `prepare` button` and press the `trigger` button Ex... Read more
[iOS][A8] Only transparents are rendered with URP
To reproduce: 1. Clone https://github.com/Unity-Technologies/UniversalRenderingExamples 2. Build 'UnityOcclusionDemo' scene for iOS ... Read more
BurstRuntime.GetHashCode32 returned hash is inconsistent if called from ...
Steps to reproduce: 1. Open the attached project (case_1225292.zip) 2. Under Jobs > Burst, check "Enable Compilation" 3. Open Test R... Read more
"Failed running" errors when building with IL2CPP
Steps to reproduce: 1. Open User-supplied project 2. Build on Win IL2CPP Expected: build succeeds Actual: build fails Reproduced i... Read more
[AR][XRSDK] AR app crashes when Oculus XR Plugin is present in the project
Repro steps: 1. Open QA attached project "repro_1226236" 2. Build and Run on Android App launches normally 3. Add Oculus XR Plugin... Read more
Unity Editor freezes/crashes when opening a specific Scene
How to reproduce: 1. Open the attached project 2. Open the Scene labeled "CorpHQ" 3. Wait for the Scene to load Expected result: Sc... Read more
Crash on mdb_cursor_put when a project in a Google Drive File Stream is ...
Reproduction steps: 1. Set up Google Drive File Stream (Instructions: https://www.scu.edu/technology/get-connected/g-suite/learning-... Read more
Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...
How to reproduce: 1. Open attached project "Widdle2.zip" 2. Open File -> Build Settings 3. Make sure Architecture is set to x86 (th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph