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0
votes
Won't Fix

[CloudBuild] Building iOS and Mac standalone builds with Cloud Build res...

Shadows/Lights

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Nov 28, 2016

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Version/s: 5.4.3f1

When Cloud Build is used to build Mac standalone or iOS builds, the produced builds have unbaked lighting as opposed to local builds... Read more

0
votes
Fixed

Renamed Substances are not re-selected

Substances

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Dec 07, 2016

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Version/s:

After renaming a substance material, the renamed asset is not re-selected. This does not match behaviour for other assets within the... Read more

0
votes
Fixed

[Splash Image] Changing Logo shown while Splash Screen is on Preview cra...

Deployment Management

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Dec 02, 2016

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Version/s: 5.5.0f3

To reproduce: 1) Open attached project 2) Open two inspector tabs 3) Find a random sprite/image in project view (for example, ArenaB... Read more

2
votes
Fixed

Editor crashes when Canvas component is removed on UI::Canvas::Calculate...

UI

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Dec 07, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Open attached "Stripped" project. 2. Open "Scenes/Level_1-1" scene. 3. Expand "Canvas_Gameplay" game object i... Read more

3
votes
By Design

EditorJsonUtility.ToJson does not serialize data of List items

Scripting

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Dec 03, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open project 2. In menu, press BugReport->PrintJson 3. Observe the information in the console Expected: cont... Read more

0
votes
Fixed

Interpolated rigidbodies cause large position inaccuracies

Physics

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Dec 07, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Open my attached project ("case_858816 repro") 2. Make sure that Interpolate under RigidBody is set either to... Read more

0
votes
Fixed

Setting Event.numeric value in script changes Event.shift

Input

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Dec 07, 2016

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project 2. In menu click 'Test', then 'Test' Actual result: In console, you can see, that setting Ev... Read more

0
votes
By Design

Particle system emits at different positions, when changing particle sys...

Shuriken

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Dec 07, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Open project attached. 2. Open "Test" scene. 3. Press Play. Expected result: Particle emits at -3,0,0 and 3,... Read more

1
votes
Fixed

Input Field overrides the manually set preferred size in the Layout Element

UI

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Dec 07, 2016

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Version/s: 5.5.0f3

How to reproduce: 1. Open attached project "858880-repro.zip" 2. Go to Scene view 3. Input Fields have a Layout Element with a Pref... Read more

0
votes
Duplicate

TextureForClass crash on project start up

Asset and Scene Management

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Dec 06, 2016

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Version/s: 5.5.0f3

1. Open " Blurryface Effect.zip" project 0x000000014053DBE6 (Unity) TextureForClass 0x0000000140528098 (Unity) GetCachedAssetDataba... Read more

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