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[Collaborate] New layer is not pushed when the project is not saved, res...
How to reproduce: 1. [PC1] Open a new project 2. [PC1] In Hierarchy, create Cube Prefab and delete it from the Hierarchy 3. [PC1] [... Read more
Profile Analyzer - 'Select Frames that contain this marker (within whole...
How to reproduce: 1. Download the user-attached profiling data(capture.pdata) 2. Create a new Unity project 3. Import the Profile An... Read more
[Subgraphs] Number of output expressions (0) does not match number of ou...
[Issue raised on the forums: https://forum.unity.com/threads/cant-open-graph-due-to-compile-error.823749/#post-5590510] Repro steps... Read more
[Subgraph] Exposed Int with range slider throw Invalid CastFloat error w...
[Issue raised on the forums: https://forum.unity.com/threads/cant-open-graph-due-to-compile-error.823749/#post-5590510] Repro steps... Read more
TreeView.DefaultStyles.backgroundOdd does not render its texture anymore
How to reproduce: 1. Open attached project "787321_2018.zip" 2. In Editor, open Examples -> Begin-End Vertical usage 3. In "My Empt... Read more
[Linux] The Unity Hub AppImage doesn't ask to integrate into the system ...
How to reproduce: 1. Download the Unity Hub appimage from the Unity website (https://unity3d.com/get-unity/download) 2. If necessary... Read more
Camera's depth is ignored when calling Camera.Render() for Render Textur...
How to reproduce: 1. Open attached project "Depth Clear Test.zip" and scene "SampleScene" 2. Enter play mode 3. Observe the Game vi... Read more
Miscellaneous, Material Validation settings are not displayed in the Dra...
How to reproduce: 1. Create a new URP project 2. Expand Draw Mode dropdown and observe its options 3. Set Layout to Default 4. Expan... Read more
CustomSampler.GetReporter().elapsedNanoseconds returns 0 in code when th...
Reproduction steps: 1. Open the attached project ("case_1219431-BRep.zip") 2. Open the repro scene ("main") 3. Enter Play Mode and w... Read more
[URP] No shadows on Terrain when Cascades is set to "No Cascades" in Ren...
Reproduction steps: 1. Create a new project 2. In the Hierarchy window create a Terrain 3. Create a Cube GameObject 4. Position it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph