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Votes

2

Found in

2018.3.0a1

2018.3.11f1

2019.1.0a1

2019.2.0a1

Issue ID

1145439

Regression

No

Addressables System keeps static references on assets when using additive scene loading

Addressable Assets

-

How to reproduce:
1. Open attached project
2. Build and Run on Windows 64x
3. Open Profiler choose "Memory section" and take memory sample
4. Click "Load Icon1" and take a memory sample, observe that there is only 1 texture in the memory
5. Click "Load Icon2" and take a memory sample, observe that there are 2 textures in the memory
6. Clock "Unload Icon1" and take a memory sample, observe that there are still 2 textures in the memory

Reproducible with: 2018.3.13f1, 2019.1.0f2, 2019.2.0a11
Not reproducible with: 2017.4.25f1 Addressable assets weren't supported

Actual results: "ManagedStaticReferences" contains unloaded Sprite references
Expected results: unloaded Sprite shouldn't stay in references

Notes: "ManagedStaticReferences" contains some static references that weren't cleared correctly

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