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Not Reproducible
Votes
5
Found in
2018.3.0a1
2018.3.11f1
2019.1.0a1
2019.2.0a1
Issue ID
1145439
Regression
No
Addressables System keeps static references on assets when using additive scene loading
How to reproduce:
1. Open attached project
2. Build and Run on Windows 64x
3. Open Profiler choose "Memory section" and take memory sample
4. Click "Load Icon1" and take a memory sample, observe that there is only 1 texture in the memory
5. Click "Load Icon2" and take a memory sample, observe that there are 2 textures in the memory
6. Clock "Unload Icon1" and take a memory sample, observe that there are still 2 textures in the memory
Reproducible with: 2018.3.13f1, 2019.1.0f2, 2019.2.0a11
Not reproducible with: 2017.4.25f1 Addressable assets weren't supported
Actual results: "ManagedStaticReferences" contains unloaded Sprite references
Expected results: unloaded Sprite shouldn't stay in references
Notes: "ManagedStaticReferences" contains some static references that weren't cleared correctly
Comments (1)
-
sedluIGS
Aug 29, 2019 10:53
2018.4 has the same issue on assetbundle system.
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Resolution Note:
Suggestion would be to update to a verified version of Addressables 1.1x or 1.2x - as we don't have a package found version, and likely it was very early on in addressables development, we are closing this as can not reproduce.