Search Issue Tracker

Not Reproducible



Found in





Issue ID




Addressables System keeps static references on assets when using additive scene loading

Addressable Assets


How to reproduce:
1. Open attached project
2. Build and Run on Windows 64x
3. Open Profiler choose "Memory section" and take memory sample
4. Click "Load Icon1" and take a memory sample, observe that there is only 1 texture in the memory
5. Click "Load Icon2" and take a memory sample, observe that there are 2 textures in the memory
6. Clock "Unload Icon1" and take a memory sample, observe that there are still 2 textures in the memory

Reproducible with: 2018.3.13f1, 2019.1.0f2, 2019.2.0a11
Not reproducible with: 2017.4.25f1 Addressable assets weren't supported

Actual results: "ManagedStaticReferences" contains unloaded Sprite references
Expected results: unloaded Sprite shouldn't stay in references

Notes: "ManagedStaticReferences" contains some static references that weren't cleared correctly

  1. Resolution Note:

    Suggestion would be to update to a verified version of Addressables 1.1x or 1.2x - as we don't have a package found version, and likely it was very early on in addressables development, we are closing this as can not reproduce.

Comments (1)

  1. sedluIGS

    Aug 29, 2019 10:53

    2018.4 has the same issue on assetbundle system.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.