Search Issue Tracker
[OSX] Render texture is rendered black when renderer.EnqueuePass render ...
How to reproduce: 1. Open the user-supplied project 2. Observe the Game view Expected result: the square in the Game view is grey A... Read more
Asset Database v2 Cache Server settings aren't set when launching editor...
How to reproduce: 1. Create a new project and close it 2. Enter directory which has Editor.exe file 3. Run this command to open the ... Read more
[HDRP] Default volume profile is not applied after being assigned
Steps to reproduce: - Unzip and open attached project - Open "TestScene.unity" - Open the Project Settings window - In "HDRP Default... Read more
[Universal RP] Geometry does not properly obscure grid or gizmos
Reproduces on master (commit (6ba6a63dd2)) Doesn't reproduce on 8.0.1 release Repro steps: 0. Make sure the grid and gizmos are ena... Read more
Editor crash when entering and exiting PlayMode for a few times with Mic...
How to reproduce: 1. Open the attached "BuildTestProject.zip" project 2. Open "SampleScene" Scene 3. Enter PlayMode -> Exit Playmode... Read more
[HDRP] Inspector is constantly repainted when additional options for Sha...
Steps to reproduce: 1. Create a new HDRP project 2. Create a new Light (Right-click in Hierarchy > Light) and select it 3. In the I... Read more
[Asset Bundles] Font assets are included in every AssetBundle that refer...
Reproduction steps: 1. Open user's attached project 2. There is a Font in a project (Assets/Fonts) 3. The Font is referenced by some... Read more
Compilation with 5000 ScriptedImporters is very slow, takes 250 seconds
To reproduce: 1. Get attached project. 2. Open it. 3. Recompile scripts by making any change to some scrip CSharpScritps assembly (... Read more
[XR][Android][URP][ShaderGraph] Shader graph is excluded from build but ...
Reproduction steps: 1. Open the user's provided case "SRP_MainTidy.zip" 2. In the Package Manager remove anything XR related 3. Buil... Read more
Baking a Reflection Probe throws D3D11 unsupported ReadPixels destinatio...
To reproduce: 1. Open the user's attached "repro.zip" 2. Make sure the Android platform is chosen 2. Delete the reflection data in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph