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Unity can only display one Web Camera at once when trying to use Multipl...
How to reproduce: 1. Open the user's project 2. Open the scene "Test_WebCam_1" 3. Press Play Expected result: Both cameras show up ... Read more
[ModelImport] Reset functionality is not working for Bake Axis Conversio...
Reset functionality is not working for Bake Axis Conversion in Import Settings Steps To Reproduce: 1. Create a new Project 2. Impo... Read more
Canvas and Panel size is incorrect when a project is opened and game vie...
How to reproduce: 1. Open the attached 'project-1225919.zip' project 2. In the Scene window observe the size of Canvas and Panel 3. ... Read more
[LightProbes] Make loading light probes additively work.
Steps to reproduce : - load Main scene and press play - then load LightProbes scene and notice the difference *note : Project att... Read more
[IL2CPP] Dispose is called before the value in the 'using' statement goe...
To reproduce: 1. Open the user's attached project 2. Build and run on Android 3. Observe the logcat Expected: Dispose is called onl... Read more
[Android] [Vulkan] Distorted screen when trying to change orientation
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Vulkan is the only Graphics API in the list 3) Buil... Read more
Rider package is not loaded if there is an compilation error in the script
Prerequisites: Open any version of Unity Editor and set "Preferences -> External Tools" to Rider Steps: 1. Open attached project =... Read more
Assets serialization system automatically inserts spaces after an apostr...
How to reproduce: 1. Open user-submitted project (SerializationTest.zip) 2. Select the Scenes/Prefab asset 3. Note the Text field on... Read more
Crash on UnityEngine::Animation::SetBoundCurveFloatValue when AnimationC...
Reproduction steps: 1. Open the attached project ("1228823.zip") 2. Select "MOB1_Crouch_Idle_V2.fbx" model in Assets 3. Press the ar... Read more
MeshFilter.mesh property should be animatable
Description: Allow animating the .mesh property of a MeshFilter component (see https://twitter.com/noionl/status/1239527096952721408... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph