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RenderTexture always clears to white on DirectX11
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. In the Game view you will see a cube in a background of blue dots; ... Read more
An error "Invalid AABB" shows up when a gameobject with Rigidbody has a ...
Reproduction steps: 1. Open the attached file; 2. Open the scene "kalin_dev"; 3. Enter the Play mode; 4. Observe the Console window;... Read more
Removing a terrain component from a gameobject breaks the scene and game...
Steps to reproduce: 1. Download and open the attached project 2. Select the sphere object 3. Remove the Terrain component Result: s... Read more
Crash after importing project from Collab
1. What happened Imported project from Collab. Unity crashed after downloading everything and completing assets import. 2. How we ... Read more
[Metal][iOS] dynamic batching on iOS Metal devices causes mesh corruptio...
Reproduction Steps: 1. Open User's project 2. Select Metal 3. Enable Dynamic batching 4. Build and deploy to iOS device 5. Press "Sc... Read more
Operator "??" does not return the correct value with the function "GetCo...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Test"; 3. Enter the Play mode; 4. Observe the Console window; ... Read more
Function Mathf.PerlinNoise returns the value which is less than 0
Reproduction steps: 1. Open the attached file "perlinNoise.zip"; 2. Open the scene "test"; 3. Enter the Play mode; 4. Observe the Co... Read more
Unity crashes on play when Probe's Mode and RefreshMode is changed in On...
Unity crashes on play when probes settings are changed in OnWillRenderObject() with: > Unity.exe!ReflectionProbe::GetCachedRenderer(... Read more
[SpeedTree] clicking on SpeedTree error message does not bring you to .s...
Steps to repro: 1. Create new project; 2. Import attached 'treePackage unity package'; 3. Notice that errors 'SpeedTree materials ... Read more
[Regression][HelpTab] 2 segment separator lines are rendered in Help con...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Expand 'Help' context menu tab; 4. Observe element's rendering inside the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException